The Servers

We aim to provide a vanilla+ hardcore DayZ survival experience with a strong focus on a well-balanced economy and player progression. This is a free service to the DayZ community to help support and showcase the independent map creators that keep the DayZ community alive.

Thanks for checking out the servers and have fun!

NAMALSK SURVIVAL

1PP / Vanilla+ / Hardcore

135.148.136.226:2302

PROJECT BLACKPOOL

1PP / Iztek / Raptors

135.148.136.226:2902

RAPTOR ISLAND

1PP / Stuart Island / Raptors

135.148.136.226:2702

Manifesto

A Challenging Linear Loot Progression

These servers are tailored to offer a linear progression-style of gameplay. We want to emphasize the hardcore survival aspects of DayZ. Food, weapons, and supplies should be scarce and there are no traders/merchants. Where there is simply not enough food available, there is increased wildlife found in the environment to offer hunting as an alternative. If you are diligent in your searching as you proceed to traverse the map, you should be able to find everything you need -- but never have an abundance of anything. Your character should not be guaranteed a successful survival experience!.

There is a balance in DayZ between it being about survival vs military simulation. An economy with an over-supply of military assets penalizes newcomers and solo survivalists.

Gameplay Realism / Player Interactions

In-game realism is a priority goal for these servers. Interactions that transpire between players should occur organically from the perspective of the player in-game. For this reason, there is no in-game global chat, no PVP rules, no santioned safe-zones, no kill-feeds, or leaderboards. The in-game voice channel is the recommended form of communication for the best game experience. The use of discord or teamspeak for communication with friends is frowned upon.

DayZ is much more than simply a PVE or PVP game; it is an open sandbox environment for which both PVE and PVP aspects play a part in. The direction we're taking with these servers is to provide enough PVE aspects to reduce single-player monotony, but not hinder anyone's playing style with rules. It is a PVE game until you find your first loaded weapon. Play the game anyway you like, but you must play fair.

House Rules

DayZ is a complex game that supports a variety of different playstyles. We want to encourage whatever playstyle suits you best -- whether that is an adventurer, role-player, maniac killer, or just a lowly loot goblin. We strive to adhere to the original vision of the game's design, and we find that instituting a bunch of rules to constrict your gameplay is a sure way to ruin the fun. With that said, we must have a set of stated ground rules in order to keep things running smoothly.
  1. Be a good sport and play fair. No cheating, glitching, wall-hacking, duping, lag-switching, combat logging, stream-sniping or other such devious tactics. If you are purposefully gaining an advantage in anyway due to a bug or vulnerability, that is considered abuse. Please respect the boundaries of the game's limitations. If you are not sure if something is considered abuse, it's best not to do it. If you suspect someone of performing these kinds of activities, please report it. These kinds of behaviors make for a very shitty experience for everyone, and will not be tolerated.
  2. Don't be a hateful jerk. Derogatory behavior and messages that targets age, gender, race, nationality, political affiliation, religion, or sexuality will not be tolerated. This includes all forms of communication and actions on the server including player voice interactions, the discord chat, and notes that are written in-game. Incidents found of this nature may result in immediate bans.
  3. Keep it in game! Please do not track down players that you've met in-game. What happens in-game must stay in-game. Players should feel free to remain in character without a concern of being tracked down via their socials.